iOS · iPhone
iOS app development, built native.
Swift and SwiftUI, current-generation Apple frameworks, and a release you own end to end. No wrappers, no WebView shortcuts.
Stack
01Scope
What native iPhone app development covers.
The work between an idea and an App Store listing, done by the people who scoped it.
- Product and interface design
- Flows, states and edge cases designed against the Human Interface Guidelines, not retrofitted onto a web layout.
- Swift and SwiftUI engineering
- A typed domain layer, SwiftData or Core Data persistence, and a view layer that survives the next OS release.
- Backend and API integration
- Auth, sync, offline behaviour and the failure paths that decide whether an app feels solid or fragile.
- App Store release
- Signing, TestFlight, review handling and the metadata. We submit and we handle the rejections.
02Approach
Why native, and when it isn't worth it.
The platform decision gets argued and written down before anyone opens Xcode.
- Native where it counts
- Gestures, animation, background work, widgets, HealthKit and anything on-device: native is the only honest answer.
- Cross-platform where it doesn't
- If the product is mostly forms and lists on two platforms, we will tell you React Native is the cheaper build.
- One codebase, four Apple platforms
- SwiftUI shares real code across iPhone, iPad, Watch and Mac. Shipping the second platform costs far less than the first.
03FAQ
iOS app development: common questions.
How much does iOS app development cost?
A scoped MVP sprint runs $15k–$40k over 6–10 weeks. A full multi-platform build with a backend runs $40k–$100k+ over 3–6 months. Ongoing work is a retainer from $4k per month. The written scope after the discovery call is the real number, not the range.
How long does it take to build an iPhone app?
Six to twelve weeks from kickoff to the App Store for a focused first version: roughly a week of discovery and scoping, four to eight weeks of design and engineering, then one to two weeks for submission and launch.
Do you build in Swift or React Native?
Swift and SwiftUI by default for iOS. We reach for React Native deliberately when a product needs to be on both stores and the interface is not the differentiator, and we write down the reasoning either way.
Who owns the source code?
You do. Source, pipelines, store accounts and architecture notes transfer to you. There is no lock-in and no hostage keys.
Do you take over an existing iOS app?
Yes. Inherited codebases, OS migrations, crash triage and performance work are a standing engagement type. See app rescue.
04Related
Related capabilities.
Most engagements touch more than one of these.
iPad app development
A stretched iPhone layout is the most common iPad mistake. iPadOS earns its own navigation, its own density and its own input model.
Apple Watch app development
The Watch is a glance and a tap. Products that respect that constraint get worn; products that port a phone screen get uninstalled.
MVP development
One platform, one sharp idea, in front of real users. Scoped hard, built properly, and instrumented well enough to learn something.
App rescue
The previous team is gone, the build is broken and the last release was a year ago. That is a normal starting point, not a disqualifier.
Tell us what you're building.
Send the rough version. A senior engineer reads every brief and replies within one business day.